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***SPOILER*** - The 3D levels in Microsoft's .X format, reversed from the original LEV.ARK file :

  • 3D items are included (doors, tables, chairs, beds, bridges, ...)
  • all secret doors are slightly open, to make them visible (out of their wall)
  • 2D items are drawn as horizontal or vertical bitmaps
  • portcullis have a home-made texture (for I couldn't find their original one)
  • *NEW* critters are now drawn (as vertical bitmaps)
  • some doors may have a wrong texture (but still have a door texture)


Example : Lord British's Castle (Britannia, level 0)


Useful: all levels gathered into a full scene. Levels are correctly positioned in relation to each other, with stairs, ladders and teleports:

   : Entry level (Castle) at the top, down to level 5 (containg the magical gem: hub to the other worls).
     And the 8 other worlds, spread around the gem.




Some bitmaps extracted from *.BYT and BYT.ARK files :


"Critters" : bitmaps from CR*.* files :


"Graphics" : bitmaps from *.GR , *.TR , *.CR , *.SR , and *.AR files :


"Fonts" : bitmaps of the various fonts, from FONT*.SYS files :


"Cutscenes" : bitmaps and animations (AVI without sound, H264 encoded) from CS*.N* files :

Audio :


Text strings from STRINGS.PAK file


Links

Walkthroughs, Maps :


Levels viewers :


Technical informations :



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