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3D levels (Microsoft .X format) ***SPOILER***, reversed from the original files :


Example : Daventry

Note about buildings: some of them may have textures with incorrect coordinate mappings on some of their faces. Until now I've been unable to figure out the exact format of these coordinates in the original .DIG files. Unfortunately the data provided are not true (U,V) coordinates but several information to combine in some way in order to get the final mapping information! The exact logic is still to be discovered, but I spent (too) much time already on this issue, and I assess that my current result is good enough for now. The other kind of meshes (items, NPCs, grounds) were stored in different formats, and therefore don't have this issue.



Cutscenes (.Avi) :


  Intro / Middle game / End game



Audio :



Bitmaps :



Text :




Links

Walkthroughs :


Technical informations :



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