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***SPOILER*** - 3D Levels (Microsoft .X format) :
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Note regarding NPCs: the game creates them by script. Some are created when the level is initially loaded, and others afterwards during the game depending on the player's choices.
Therefore there is no standard NPC configuration, it all depends on who you meet, what choices you make, who you decide to be friend with or kill...
So I made (arguable) choices, resulting in a bit too many NPCs in some scenes (because some of them shouldn't exist at the same time).
But I decided to add them all anyway.
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| Example: the main world, with the Old Camp at the center |
3D items (creatures, objects, ...) (Microsoft .X format) :
Bitmaps :
Videos (Intro, Cutscenes, Ending, ...) (H264 encoded .AVI) :
Sounds: Effects, Speeches
Musics : since each track is meant to be played on a loop, some of them don't have a clearly defined end.
Misc : Dialogs texts
Links
Technical stuff:

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