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***SPOILER*** - 3D maps for the 16 levels, reversed from the original files (*.maz, *.inf) - (updated 06/14/2015) :

  • Ceilings are excluded, in order to view inside the levels
  • *New* Critters are now drawn (as vertical bitmaps)
  • 2D items are drawn as horizontal sprites, usually laying on the ground
  • I had to create custom floor bitmaps, because the game shows them in perspective (therefore they couldn't be re-used here)
Example (4Winds, levels 1 & 2)


Useful: all levels gathered into a full scene. Levels are correctly positioned in relation to each other, with stairs and pits:

   : entry level in the Forest,
     then Darkmoon Temple (in the middle)
     then the distribution towards the 3 towers going up:
     Silver (Mark of Darkmoon), Azure (4 Winds), and Crimson (Talon) leading to Dran Draggore


2D Maps for the 16 levels :


Example (4Winds, levels 1 & 2)


Some bitmaps extracted from the original *.CPS and *.CPM files :


Misc :



A diagram detailling the different ways to travel within Darkmoon (using the staircases, holes, portals or teleports) :




Links

Walkthroughs :


Technical informations about file formats used in EOB1&2:



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