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Released a few years after Dungeon Master, the Eye of the Beholder used a similar "point-and-click" interface and brought slightly better graphics.


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***SPOILER*** - 3D maps for the 12 levels, reversed from the original files (*.maz, *.inf) - (updated 06/14/2015) :

  • Ceilings are excluded, in order to view inside the levels
  • Critters are now drawn (as vertical bitmaps)
  • 2D items are drawn as horizontal sprites, usually laying on the ground
  • I had to create custom floor bitmaps, because the game shows them in perspective (therefore they couldn't be re-used here)
Example (level 2)


Useful: all levels gathered into a full scene. Levels are correctly positioned in relation to each other, with stairs and pits:

   : entry level at the top,
   ...down to Xanathar's level at the bottom


2D Maps for the 12 levels :


Example (level 2)


Some bitmaps extracted from the original *.PAK files :

Musics :


Misc :


An animation of a portal opening to another level :


A diagram detailling the different ways to travel between the 12 levels (using the staircases, holes, portals or teleports) :



« « «

The 8 destinations (A..H) from the portals :

(not every destination is available from any portal)



An animation of the Beholder caught in his own trap :




EOB (partially) recoded for Windows

Some years ago I tried to recode EOB for Windows. I spent a few months making the first 2 levels, then I gave up (leaving some features not fully implemented; like the reaction of the foes during fight...)

Here's a small video of the result :

And an overview of the level designor that I developped at this time :


Links

Walkthroughs :


Technical informations about file formats used in EOB1&2:



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