Released a few years after Dungeon Master, the Eye of the Beholder used a similar "point-and-click" interface and brought slightly better graphics.
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***SPOILER*** - 3D maps for the 12 levels, reversed from the original files (*.maz, *.inf) - (updated 06/14/2015) :
Useful: all levels gathered into a full scene. Levels are correctly positioned in relation to each other, with stairs and pits:
: entry level at the top,
...down to Xanathar's level at the bottom
2D Maps for the 12 levels :
Some bitmaps extracted from the original *.PAK files :
Musics :
Misc :
An animation of a portal opening to another level :
A diagram detailling the different ways to travel between the 12 levels (using the staircases, holes, portals or teleports) :
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The 8 destinations (A..H) from the portals : (not every destination is available from any portal) |
An animation of the Beholder caught in his own trap :
EOB (partially) recoded for Windows
Some years ago I tried to recode EOB for Windows. I spent a few months making the first 2 levels, then I gave up (leaving some features not fully implemented; like the reaction of the foes during fight...)
Here's a small video of the result :
And an overview of the level designor that I developped at this time :
Links
Walkthroughs :
Technical informations about file formats used in EOB1&2: